Epic ceases to follow exclusives when Steam makes a big change, says Epic CEO

Tim Sweeney, CEO of Epic Games, has set an ultimatum to secure more exclusive titles for the Epic Games Store. If Valve offers developers on Steam a revenue share that matches Epic’s, Sweetey tweeted, then Epic Games Store will no longer sign exclusivity agreements to keep games away from Steam. “Publishers who do not have a lot of strings behind them would want Epic to organize a withdrawal of exclusive members (while keeping the commitments of our partners) and consider putting our own games on Steam,” wrote Sweeney. “Such a move would be a glorious moment in the history of PC gaming and would have a major impact on other platforms for generations.” The Epic Games Store has made it a habit to secure Triple-A and high-profile indie games away from Steam. The soul-like game Ashen was one of the first to leave Steam for an exclusive offer from Epic, followed by prominent titles such as Metro Exodus and Borderlands 3. Ubisoft has partnered with the Epic Games Store and has moved the most From PC to Epic the release will be released, starting with The Division 2 to Anno 1800.

The Epic Games Store was very dissatisfied, especially when games sold on Steam are moved to Epic in the pre-order phase. In most cases, this has led to indignation on Twitter and Reddit, and Steam users are reviewing bombing games that will be continued on Epic. Both Metro 2033 and Metro: Last Light were severely hit following the move from Metro Exodus to Epic. The same happened to Borderlands, Borderlands 2 and Borderlands: The Pre-Sequel following the revelation that Borderlands 3 would be released at the Epic Games Store. The harsh reactions of users to games that leave steam for Epic and Valve’s slow response to some of the games Criticism Bombings have rubbed some developers in the wrong direction. “Ironically, this abuse is possible and Steam is not interested in correcting this abuse, and I am somehow delighted with 2K’s decision, and I want to rethink Gearbox Publishing’s current position on the platform,” Randy Pitchford wrote , Boss of Gearbox Studio.

 

Apple’s Industrial Design Team loses three employees

Apple’s iconic and tight-knit industrial design team, working under Apple design chief Jony Ive, is undergoing major changes, according to a new Wall Street Journal report. Three long-standing employees of the Industrial Design Team leave the team. Rico Zorkendorfer and Daniele De Iuliis have recently left Apple, and another member of the team, Julian Hönig, will leave in the next few months. Together, Zorkendorfer and De Iuliis worked together for 35 years at Apple, while Hönig has been in the team for a decade. Zorkendorfer told the Wall Street Journal that he decided to leave Apple to spend time with his family while the other two refused to comment. Apple’s industrial design team, with about two dozen employees, is directly managed by Jony Ive. These employees are responsible for the appearance of Apple products, including the iPhone. Neil Cybart, who spoke with the Wall Street Journal, said it makes sense that the composition of the team is changing as Apple adopts new products in areas such as augmented reality and autonomous vehicles, according to Avalon analyst Neil Cybart. The Industrial Design Team is referred to as “Almighty” at Apple. This group is extremely powerful in Apple, “said Neil Cybart, who runs the website Above Avalon, a website dedicated to Apple’s analysis in a way that nobody would argue that new blood is a bad thing.”

The three members of the Industrial Design team are leaving the company at a time when iPhone sales are slowing down and Apple’s services are more important than ever. Apple has announced a variety of new services, including Apple News +, Apple Arcade, Apple Card and Apple TV +.

Few members of the industrial design team have left in the last decade, but there have been more frequent deviations in recent years. Danny Coster left to work at GoPro in 2016, and Christopher Stringer left in 2017, launching an audio startup in stealth mode.

According to Zorkendorfer, one of the designers who have left the team, there are “incredibly new designers” at Apple. “What we have been able to do in the last few decades will continue,” he told The Wall Street Journal.

Apple’s Industrial Design Team loses three employees

Apple’s iconic and tight-knit industrial design team, working under Apple design chief Jony Ive, is undergoing major changes, according to a new Wall Street Journal report. Three long-standing employees of the Industrial Design Team leave the team. Rico Zorkendorfer and Daniele De Iuliis have recently left Apple, and another member of the team, Julian Hönig, will leave in the next few months. Together, Zorkendorfer and De Iuliis worked together for 35 years at Apple, while Hönig has been in the team for a decade. Zorkendorfer told the Wall Street Journal that he decided to leave Apple to spend time with his family while the other two refused to comment. Apple’s industrial design team, with about two dozen employees, is directly managed by Jony Ive. These employees are responsible for the appearance of Apple products, including the iPhone. Neil Cybart, who spoke with the Wall Street Journal, said it makes sense that the composition of the team is changing as Apple adopts new products in areas such as augmented reality and autonomous vehicles, according to Avalon analyst Neil Cybart. The Industrial Design Team is referred to as “Almighty” at Apple. This group is extremely powerful in Apple, “said Neil Cybart, who runs the website Above Avalon, a website dedicated to Apple’s analysis in a way that nobody would argue that new blood is a bad thing.”

The three members of the Industrial Design team are leaving the company at a time when iPhone sales are slowing down and Apple’s services are more important than ever. Apple has announced a variety of new services, including Apple News +, Apple Arcade, Apple Card and Apple TV +.

Few members of the industrial design team have left in the last decade, but there have been more frequent deviations in recent years. Danny Coster left to work at GoPro in 2016, and Christopher Stringer left in 2017, launching an audio startup in stealth mode.

According to Zorkendorfer, one of the designers who have left the team, there are “incredibly new designers” at Apple. “What we have been able to do in the last few decades will continue,” he told The Wall Street Journal.

Windows 10 now requires 12-16 GB more storage

Microsoft has increased the minimum memory requirement of Windows 10 to 32 GB. Previously it was either 16GB or 20GB. This change affects the upcoming update for May 2019 from Windows 10, also known as version 1903 or 19H1. These details can be found on the Microsoft Hardware Requirements website. They were first discovered by Pureinfotech and notified by Thurrott. Prior to this update, 32-bit versions of Windows required at least 16 GB of space on your device, while 64-bit versions of Windows required 20 GB. Now both need 32 GB. It is unclear why Microsoft made this change. The May 2019 update now reserves about 7 GB of your PC memory for updates, so it can generally only consume more disk space. Like Windows 8, it works on tablets and lightweight laptops with little storage space. These lightweight devices often had a compressed operating system and had problems upgrading to Windows 10. If this seems like a big change, it really is not. You should avoid devices with this sparse storage capacity as they would not work well on Windows 10. Microsoft is making it official now. Microsoft’s PC partners can no longer try to sell laptops and tablets with less than 32 GB of built-in memory. That’s good news for buyers.

If you have an existing PC with less than 32GB of storage on Windows 10, we’re not sure what’s happening to your device. You may not receive an update for the May 2019 update (version 1903.) that is due to Microsoft.